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Welcome to Dead Shrimp Studio

studiogodotroadmap


Dead Shrimp Studio now has a home on the web. Here’s the quick tour — who I am, what already exists, and where this is heading.

Who’s behind the shrimp

I’m 5cump1, a solo developer making tooling for the Godot Engine. The pattern is always the same: I hit a missing piece while building, and I end up engineering the proper fix for everyone.

Already shipped

Three tools are out in the wild right now:

  • gdshader-lsp-cpp — the only active, feature-complete language server for GDShader, written in C++.
  • Godot HTTP Server — an HTTP server in pure GDScript, for tooling, webhooks and prototypes.
  • gdextest (GDExtension Test Framework) — GoogleTest-style testing for C++ GDExtensions, running against a real booted Godot. Now public!

What’s next

The pipeline, in order:

  1. Godot Code Studio — the flagship: a VS Code-style revamp of the built-in script editor. Essentially VS Code inside the Godot editor.
  2. cogodot — real-time, state-managed collaboration built to synergize with Godot Code Studio. Google-Docs-style editing in the editor, with a free tier, always.

I’ll post devlogs here as things progress. If you want to support the journey, head over to the sponsor page — it genuinely funds development hours.