Solo dev · Godot Engine tooling

Dead Shrimp
Studio

Sharp tools for the Godot Engine — built by one developer, used by the whole community. Language servers, test frameworks, an IDE-grade script editor, and more.

About

Hi, I'm 5cump1 — the shrimp behind Dead Shrimp Studio.

I'm a solo developer building the tooling I always wished the Godot Engine had. Everything here starts the same way: I hit a rough edge while working, I get obsessed, and somewhere between the first commit and the hundredth compile it becomes a tool the whole community can use.

Dead Shrimp Studio is the home for that work — native, fast, and free at its core. If my tools save you time, consider sponsoring the studio; it directly funds development.

3 tools shipped & maintained
2 tools in the pipeline
1 very committed shrimp

Shipped & maintained

C++ released

gdshader-lsp-cpp

The only active, feature-complete language server for GDShader — written in C++ for speed and reliability.

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GDScript released

Godot HTTP Server

An HTTP server implemented in pure GDScript — run web endpoints, webhooks and tooling backends right inside your Godot project.

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C++ released

GDExtension Test Framework

Test your C++ GDExtensions directly in C++ — a GoogleTest-style framework that boots a real Godot instance under the hood.

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Coming up

flagship in-development

Godot Code Studio

A VS Code-style revamp of the Godot script editor — a full coding environment as a GDExtension, inside the editor you already have open.

A VS Code-style revamp of the built-in script editor — proper tabs, command palette, multi-cursor, real navigation. The tool this studio wants to be known for.

See what's coming →

planned

cogodot

Real-time, state-managed collaboration for Godot — Google-Docs-style multiplayer editing, built to synergize with Godot Code Studio.

Details →